What kind of skyrim character should i be




















Animals don't stand a chance. Comments Change color. Mikey D Idk what I should call my class. My fave build I make. Uses a bound bow for sneak attacks and speed shots. I'll use bound sword and dagger somtimes. Besides that I don't use magic really besides flame and resto unless I'm forcing my self too. Close range I cant help myself I'll always have dawnbreaker.

I hate vampires and the undead so it's my go to weapon. Right hand is dawnbreaker. I dont like helms so I'll use hoods and sometimes dragon priest masks and either light or heavy armor or mixes depending on aesthetic. They start off with the Flames and Healing spells, and regenerate health 10X faster for 60 seconds thanks to their Racial Power, Histskin. They start off the game with Flames, Healing and Conjure Familiar.

Their Racial Power, Dragonskin, allows this race to absorb 50 percent of the Magicka from incoming spells for 60 seconds. Dark Elves are one of the few races that are best used when focusing on two playstyles. Players wishing to play as a more offensive based Mage should check out the High Elf race, as their starting spells, Flames, Fury and Healing make them exceptionally dangerous on the battlefield.

Looking to make your living as a Battlemage? Then the Imperial race is the perfect choice for your character. With highly favored skills like Restoration, Destruction, Enchanting, Block, Heavy Armor and One-Handed, this race is built to dominate the battlefield with magic and muscle. Completing the College of Winterhold questline will reward you with powerful Master Destruction spells, letting you summon Blizzards of Fire Storms at will.

While this is already rather powerful, the Magicka cost for these abilities can be reduced to nothing. It is a satisfying way to play Skyrim, disintegrating dragons with Lightning Storm or throwing multiple Fireballs in quick succession. Those who go through the Companions questline will eventually be offered the ability to become a Werewolf. This ability is incredibly powerful when invested in properly.

The Dawnguard DLC adds a skill tree for Werewolves to invest in, granting powerful bonuses when they feed on corpses. Playing a dedicated Werewolf allows you to have unrivaled passive Stamina regeneration, strong melee attacks , and constant wolves that fight by your side. With the Ring of Hircine, you can keep transforming into a Werewolf as much as you like, making this a proper playstyle instead of a temporary buff. The Windshear is a unique scimitar found in the "Hail Sithis! You can find it on the ship on the main deck.

This scimitar is so powerful that you can make a build with just this weapon. It has the unique property of staggering any enemy it hits, letting you stun-lock targets with rapid attacks. When Windshear can't be used to strike targets, you can use a Chain Lightning staff to stun targets from afar, letting you close the gap to stun-lock them.

If you want to attack even faster, equip a non-enchanted dagger in your left hand and use the Elemental Fury Shout. You'll be able to attack at lightning speeds, turning even the toughest enemies into harmless ragdolls.

Fans of Skyrim know of this build , combining the high damage of Archery with the absurd Stealth damage bonuses Sneaking grants.

Few builds can match the damage output of this build. Stealth Archers invest heavily in the Sneak and Archery trees to scale their damage. Unlike most builds, this build has fantastic damage that gets multiplied by massive Stealth damage multipliers.

Better yet, having a high Stealth rating allows you to stay concealed during the toughest of encounters, preventing enemies from attacking you since they can't see you. The main flaw with this build is how long it takes to get going, making it somewhat annoying to level for the first few hours. Once you get better sneak multipliers and bows, this build can one-shot virtually every enemy in the game. Taking much of what makes Stealth Archers broken, Illusion Assassins are stealth characters that are more focused on using spells and daggers than bows.

Rapid dagger strikes can gain the stealth damage multiplier, making them stronger than bows can ever hope to be. Since you also invest in Illusion, you have the ability of frenzying every enemy in a room into fighting each other, letting you clear dungeons without so much as raising a weapon. For dragon fights, you can use Marked for Death and rapidly strike the enemy from behind to kill them in seconds. I've played Skyrim countless times over the last ten years, but I think I've finally had enough.

Charles Burgar is an expert on all things tech and gaming. Graduating from Pikes Peak Community College in with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Here's a list of Skyrim's races and a very quick rundown of the bonuses they enjoy. The Unofficial Elder Scrolls Pages has a percentage breakdown of each bonus.

While you shouldn't let your character's race dictate a single, set path for their development, each race's innate bonuses do make them well-suited for certain character builds. For instance:. Nords, Imperials, Orcs, and Redguard are strong races that enjoy bonuses to smithing and sword-wielding. They make good warrior builds, and will do well if you continue to nurture related skills. Count on blades, hammers, maces, and shields. You can't wield shields if you're holding a two-handed weapon, so you may want to save two-handed combat for races really suited for it, e.

Keep levelling up their sneak ability in conjunction with archery, and you'll have a powerful sniper on your hands.



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